maze_generator/project.godot

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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=5
[application]
config/name="Maze generator"
config/description="Maze generator
By Foxarc, 2024.
https://foxarc.website"
config/version="1"
run/main_scene="res://maze.tscn"
config/features=PackedStringArray("4.2", "GL Compatibility")
config/icon="res://icon.svg"
[display]
window/size/resizable=false
[filesystem]
import/blender/enabled=false
import/fbx/enabled=false
[input]
language={
"deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":76,"key_label":0,"unicode":108,"echo":false,"script":null)
]
}
[internationalization]
locale/translations=PackedStringArray("res://languages.en.translation", "res://languages.fr.translation", "res://languages.es.translation", "res://languages.de.translation", "res://languages.pl.translation")
[rendering]
renderer/rendering_method="gl_compatibility"
renderer/rendering_method.mobile="gl_compatibility"